< Modding Tutorials
This page was originally created by Alistaire.
- 3Installation
Sep 13, 2013 - They do not want the mod linked to their Steam account. They do not want automatic updates for the mod. They want to manage the mod themselves, or with their mod manager. In this tutorial I will show you how to obtain manual control of the Steam Workshop Skyrim mods, and how to install them with Nexus Mod Manager. View & download of more than 4 Steam PDF user manuals, service manuals, operating guides. Electric steamer user manuals, operating guides & specifications.
What you'll learn
You'll learn where to install your downloaded mods and how to activate them, along with some notes on compatibility and backups.
Finding mods
Manually Download Steam Mods
Look online and find a mod that you want to try out. The main source for finding mods is the mod release section on the forums.
Once you find a mod you like that is compatible with the version of RimWorld you have, you can download them from their individual threads.
Installation
- Open the downloaded ZIP archive;
- Go to your RimWorld download location;
- Windows:
- Drag and drop the extracted ModName folder into your RimWorld***Win/Mods/ folder (not in Core);
- Make sure not to 'double extract' your mod, e.g. RimWorld***Win/Mods/Modfolder/Modfolder, when extracting your mod
- Drag and drop the extracted ModName folder into your RimWorld***Win/Mods/ folder (not in Core);
- Mac:
- Right-click the RimWorld application and show package contents;
- For Steam users, the directory is :
cd Library/Application Support/Steam/steamapps/common/RimWorld
- For Steam users, the directory is :
- Drag and drop the ZIP archive's ModName folder into your Mods folder (not in Core) in the application package;
- Right-click the RimWorld application and show package contents;
- Linux:
- Unpack archive into the Mods folder ~/.steam/steam/steamapps/common/Rimworld/Mods;
- Start up your game;
- Click the Mods button and activate your mods.
Some mods require a fresh world generation to work.
Editing mods folder
In case your game stops running after you installed a mod, it's useful to have a backup of the mods folder somewhere. This way, you will always be able to undo a mistake that may occur.
It is also very important to never delete the ThingCategories.xml file in your mod pack; doing this will result in a black screen when trying to start the game up.
Compatibility
Not all mods are compatible with each other:
- Many content mods; such as Weapon, Apparel, Faction or even Hair mods; are compatible with each other;
- Mods that change the same base game files, such as combat overhaul mods, are usually incompatible;
- Mods that add functionality to base game things are compatible but usually won't include the things from content mods;
- Modpack authors try to make mods in their pack compatible with each other. Adding or updating mods might break the pack.
You will know if you have incompatible mods if you are having serious gameplay issues, such as unplaceable items, graphical issues, colonists getting stuck, etc.
Having a console error might point to incompatibility as well, but some mods are expected to have console errors on start up.